Hi there!
I'm Nadim Nove and I design with a graphic tablet. I also love base-level coding, smashing Computer parts together, learn all the names for just any architectural detail. After Eight is my favorite Ice-cream cup (by faaaar).Hit me up at NadimNove at gmail - I respond within 24h, GMT+2 from my beautiful Leipzig.
Have fun looking around! Bye!:)
Latest Posts
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Wonderlings Casual Game
I explored character design in several sets as well as created landscape property designs for an unshipped project, the "Wonderlings" at WOOGA. All Rights belong to WOOGA GmbH
2017 - WOOGA - in-house Character exploration for 2D animations ingame Property exploration for 3D ingame

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ArtBook 5th element

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some sketches

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Tibia MOBA
Full Character Development for a MOBA Game.
Sketches... Step I

Step II

Step III

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Hero (Tower) Defense

I designed character concepts for a mid-sized indie game studio under the guidance of the Art Director and Visual Director. Through multiple iterations, I refined the designs to meet clearly defined gameplay and functional requirements for a tower defense game, ensuring that each character fulfilled a distinct role. The final concepts were optimized for efficient translation into 3D models and in-game implementation.


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Team Indie
Team Indie
As a Concept Artist for an indie game project, I collaborated closely with the Visual Director to establish a cohesive art style and visual language. I then assembled and led a team of three artists who completed all visual assets for the game within one month, combining modular background elements, frame-by-frame character animation, Spine-based enemy animation, and hand-painted environmental details to create a rich and visually varied world.Nadim Nove Visual Development, Art Director
Anna Carla Plicht Animation Annelie Kretzschmar InGame Art
Creating the Characters...


Creating the enemies...


Creating the world...


Thanks to everyone involved!